Competitive Play

Join us on Tuesday nights for a more competitive and faster style gameplay.

 

Depending on interest, we will do a 2v2 and 3v3 league style evening.

 

 

Most Recent Results

Tuesday 13th February 2024 - 2v2 Random Teams
Nathan Richardson Keaine Robinson
3 vs 2
Morgan Richardson Kurtis Busby
Nathan Richardson Shayne Hawkins
3 vs 0
Morgan Richardson Mike Parker
Keaine Robinson
3 vs 2 Mike Parker
Kurtis Busby

Ranking Leader Board

Rank Name Games Played Games Won Games Lost Rounds Won Rounds Lost Round Dif
1 Morgan Richardson 2 2 0 6 2 4
2 Nathan Richardson 2 2 0 6 2 4
3 Keaine Robinson 2 1 1 5 5 0
4 Kurtis Busby 2 1 1 5 5 0
5 Shayne Hawkins 1 0 1 0 3 -3
6 Mike Parker 2 0 2 2 6 -4

 

Summer Tournament 2024 Rules and Regulations (Adapted from rules set out by D23/The Bunker CQB).

1. Format.

1.1 How to play.

This format is intended to help inexperienced players bridge the gap between ordinary skirmish and competitive play, whilst also providing veteran players with a high-quality experience at our contest.

  • As with most tournaments, participants will begin with one foot and their weapon barrel contacting the wall within the start gates, which shall be clearly established on the day.
  • A 10-second countdown timer will sound, which will be shown on the day, followed by a start tone, signalling that players can then begin the match.
  • The goal of each round is simple, get to the middle, grab the flag, and then touch the other team's breakout wall without being hit. This can be accomplished by eliminating all other players or not (if you want to go for the risky play).
  • Each round has a duration limit of three minutes, and additionally there will be a 30-second timer between games; if competitors do not arrive at the breakout wall on time, we will not be held responsible.
  • When "hanging," you must have possession of the flag; otherwise, the game will continue until the flag reaches the opposing team's breakout wall.

1.2 Scoring.

The scoring for this format will be as follows:

  • Hang - 5 point for touching the opposing team's start gate with the flag.
  • Players alive – 1 point per person.
  • First flag grab – 2 points.
  • Live hang bonus – 2 additional points for touching the start gate while at least 1 player of the opposing team is still alive.
  • Each “round” consists of 3 “games” and all 3 games will be played regardless of points scored.
  • If a team fails to arrive at the start gate on time, the round will be forfeited, and the side that is ready will score the maximum number of points for that game, which is 12.

1.3 Leaderboard.

  • Teams will accrue points during the day, which will be tallied in the leaderboard data to determine the victors for the day. This scoreboard will be visible on our website throughout the day, and you will be required to agree to the points after each game to eliminate the possibility of any issues or inaccuracies. The scoring system is based on points scored.
  • Teams will be divided into two groups (Group A and Group B); the top two from each group will advance to the semi-finals and finals; these games will be decided as a "draw from the hat" to determine the semi-finals; the winners of each of these matches, will then fight for first and second place, while the losers will continue to play for third and fourth place.

1.4 Flow of games.

  • The events will be run in "heats" to make it easier for teams to reload between games. For example, each "heat" will include four teams: A, B, C, and D. Team A and B will play their first game, and once that is completed, teams C and D will take the field to play their first game. Once that game is completed, teams A and B will play their second game, and so on until the teams' three games are completed.

1.5 Dead and entry boxes.

  • Our field has a “dead box” on each end of the field, when hit you MUST exit into these boxes and wait until the current round is finished, failure to go through the correct area will result in penalties.
  • When coming onto the field you MUST enter via the “staging tunnel” this will all be shown to you on the day.

1.6 Starting and ending games.

  • At the start of the round, you will hear a "20 seconds" warning, followed by a 10-second countdown, followed by a start tone, which will be shown on the day, and finally a finish tone to signal the end of the rounds.
  • All surviving competitors must remain on the pitch until the 'next teams' announcement is made; any competitor who leaves the pitch early is considered a dead player.
  • If any competitor returns to the pitch before this notification, significant administrative penalties may be applied.

2. Teams and Players.

2.1 Team jerseys.

All team members should wear a similar colour scheme or jersey; jerseys are not required to compete at our facility. However, keep in mind the following clothing rules:

  • All players must be in a very similar colour scheme.
  • All players must have a visible number on their clothing.
  • No offensive language/images will be allowed on jerseys.
  • Fully padded jerseys are NOT allowed unless we have been notified prior to our event

2.2 Clothing.

  • Simple regulations regarding tournament attire. Because this is airsoft rather than paintball, the padding must be kept to a minimum or it may interfere with hit taking.

Additionally, please keep in mind the following rules:

  • Bounce vests are NOT allowed.
  • Paintball padded trousers are NOT allowed.
  • Under your jersey you are allowed a single layer only, no jumpers, multiple layers are NOT allowed.
  • Arm padding and knee pads are allowed, however if this causes issues with hit taking then competitors may be asked to remove padding.

2.3 Captains.

  • Each team must have a designated captain who addresses any issues that arise on the day and is accountable for the team's actions on site.
  • If you've entered numerous teams in our event, each team must have their own captain.
  • Players are not to make complaints to our referee team; instead, they must speak with their captain, who will then bring it to the attention of our referee team.

2.4 Player conduct.

  • At all times, captains are responsible for their players' conduct on site; we will not tolerate abusive behaviour towards staff or other players; any issues will be brought to the captain's attention, and we expect them to be addressed immediately; failure to stop any inappropriate conduct may result in a team being disqualified from the event and being asked to leave the site.
  • This rule applies to on and off site, our team has worked hard to be able to put on this event.
  • If you do not share our vision of growing the sport and want to be abusive towards staff or other players, then you will not be welcome at future events.

2.5 Entry payments.

  • Your team captain will be expected to come and register the team on the day of the event.
  • The captain will be responsible for paying the full balance and for completing the roster sheet for the day, so make sure you have this sorted before coming to site.
  • All teams who wish to enter, must pay at least the deposit on the website. Remaining balance will be taken upon arrival on tournament day.
  • Teams can choose to pay the full amount on the website. This is done by using the drop down box and selecting pay in full.
  • On the day, we will only accept cash or card for payment for entry costs.

2.7 Recording.

  • We allow recording, and also encourage it.
  • If you plan on recording you MUST notify us before attending an event.
  • Recording when done correctly will help to grow the speedsoft scene.
  • However, when not done correctly, recording could just as easily destroy the scene.
  • Please be cautious when recording and be aware of the risks involved.
  • If you get hit in your camera, this is still classed as a hit.

2.8 Equipment.

Some of the other rules on equipment we have.

  • Only midcaps (No high caps, drum mags etc...)
  • No torches
  • No Shotguns
  • No melee weapons
  • No lasers
  • BB weights allowed are only 0.2g and 0.25g
  • Your weapon MUST have a trigger guard or something covering the gap
  • Double triggers are not allowed. • No binary triggers. (1 trigger pull = 1 bb)
  • All guns must be Semi ONLY, we do not allow full auto.
  • All guns must be either locked to semi or semi only. We do not allow full auto.
  • Mag adaptors for pistols are allowed but you must use midcap mags with the adaptor only
  • You must have a barrel sock. We will have Airsoft Essentials at our event, who will have barrel socks for sale on the day.

2.9 Face Protection.

  • All players must use a full-face mask, no exceptions
  • Masks must be from a reputable brand and tested for the purposes of airsoft.
  • The use of chin straps is encouraged.

3. Penalties.

3.1 Standard Penalties.

  • Early breakout – player pulled. (leaving the start gate before the start sound, if you do not fire your gun, and manage to return to the breakout wall without being hit you are fine)
  • Unintentional none hit take – player pulled (If you get hit in a place where you wouldn’t feel it, however this is a stackable penalty, if you receive 3 of these it becomes a major)
  • Leaving your weapon behind – player pulled (if you make a run but leave your weapon behind)
  • Walking the trigger or floating hands – player pulled (this will be explained on the day)
  • Jumping a bunker – player pulled or if player is a dead player, then the closest player will be pulled
  • Minor equipment violation – player will be pulled (Double feeding constantly etc)

3.2 Minor penalties.

  • Slow exit – Additional player pulled (This is strictly refs' discretion)
  • Spectator interference – Your team will receive a warning, if this continues, we can look at docking points depending on severity.
  • Arguing with referees – depending on severity, this could result in points being docked.
  • Dead man talking – Depending on severity, this could result in another player being pulled.

3.3 Major penalties.

  • Intentional blind fire – you will be pulled, and the closest player will be pulled, depending on severity and previous warnings you could also be docked points or disqualified.
  • Intentional none hit take – you will be pulled, closest player will also be pulled, and you will start a player short on the next game, if a player is pulled for this penalty 3 times during the day, they will be disqualified from the event.
  • Major Equipment violation – You will be pulled, closest player will also be pulled, you will start a player down for the following game, if you have also been warned about this then it will be the ref's discretion whether or not to disqualify you from the event. (things such as binary trigger or full auto)
  • Power play – you will be pulled, closest player will be pulled, and team will start 1 player short following game, if a player receives this penalty 3 times in an event they will be disqualified from the event.
  • Stackable unintentional none hit take, if you get 3 penalties for unintentional none hit takes then you will be given this penalty.
  • If you get 3 majors for power play, unintentional or intentional none hit taking then you will be disqualified for the day.

3.4 Admin penalties.

  • Wrong entry – you will be given a warning first offence; second time you will be unable to play that game.
  • Walking off the field with flag – minus 10 points from the offending team, if a game is in play the game will then end and the points will be totalled as if the other team had possession of the flag and scored the flag hang.
  • Travelling flag – if you do not drop the flag immediately when shot, this could be either a player pull from your team or possibly points deduction depending on severity, you will also have to start a player down for the next game. This is at the ref’s discretion.
  • Dead player returning to the field at end of game – you will receive a warning for first offence after which you will then start a player down for next game. (If you need to return to the field to collect mags please do so after the “next teams' announcement is made” this makes it easier to manage scoring.

3.5 Swing point for major penalties.

If a competitor is given a penalty and their team is unable to meet the requirements for that penalty, this will be considered a swing point, and the opposing team will be awarded the maximum of 12 points.

For example:

  • Team A has 2 players alive, and Team B has 1 player alive, the player from Team B attempts to run down the 2 players from Team A, he gets hit from the first player but continues on to shoot the second player, this being a power play penalty.
  • Because there aren't 2 players alive on Team B to fulfil the power play penalty this will be Team A will be given 14 points and Team B will receive no points.

3.6 Team Disqualification.

  • A Team can be disqualified if 3 players are disqualified on the same day, or if a team is not following the rules and being constantly warned about conduct.
  • We reserve all right to disqualify a team if they are not abiding by our rules of conduct.

3.7 No show or late to the gate.

  • It is your own responsibility to be at the start gate on time, if you fail to do so you will forfeit that point, there will be announcements made to call the next teams up so you must listen out for these announcements.
  • If you turn up to site late and haven't filled out your roster and made your payment you will not be allowed to play until this is done, we will not hold games.
  • We also will have a dedicated section of our website showing the current games and upcoming games.

3.8 Blind fire and hip fire.

  • You must be able to see down you barrel or thereabouts, your gun must not go above your eye level or below chest level if your gun goes outside of these areas then this will be seen as blind fire.
  • We do allow players to look away to briefly check other lanes or to communicate with other players however you must return to original position as soon as possible, looking away for too long could result in a blind fire penalty.

4. Filming and Media.

4.1 Consent to film.

  • You are required to message one of the team before coming to the site to let them know you will be filming, failure to do this may result in you not being able to film.

4.2 Sharing footage.

We would love people to record at our events and would love to see the footage going out to the wider community. Please note we do have some rules on what can and cannot be shared to the public,

  • Please when it comes to cheater videos, if you capture cheating in any footage, please send this to us asap and we will take the appropriate action.
  • If you do share out your footage, please don’t forget to tag us and the site in the video, let us grow the community together, as I know we don’t have that many speedsoft arenas within the North West.

4.3. Site media.

  • By coming to our event, you agree that we can use any footage captured in any of our publicity material.
  • If you have any issues or concerns around this, please contact us.